Doge to the Moon
Get your Dogecoin back and return home!
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Controls:
Move: A&D
Jump: Spacebar
Attack: Left click
Interact: F
Switch Weapons: Q/E
Team:
Brian Tran: Designer/Programmer
Calvin Luong: Designer/Artist
Michael Deely: Producer/Artist
Scott Nolan: Producer/Artist
Art:
Team & Ansimuz (Sunny Land Assets)
Music:
- Strange House © 2012 Game Freak, Nintendo & the Pokémon Company
- Awakening of Old God © NECORD, Nexon
- Eternity Served Cold (Slowed Down Remix)
- Original by Malcolm Brown
- Remixed by Steven Mierisch
Status | Released |
Platforms | HTML5 |
Author | q-o_o-p |
Genre | Platformer, Action, Shooter |
Made with | Unity |
Tags | 2D, Singleplayer, Space |
Comments
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Interesting and fun game. One of the unique things about it is the animated background! Very cool. I like that you get to select the stage by entering a ship and collecting coins there. I highly appreciate the art (especially the doge face for the health meter) and entire design. It's simple, effective, and collecting the coins felt easy-moderately difficult. Great concept and execution.
Pretty funny idea to have a shiba inu (or doge) collect dogecoin as the main objective hahaha. The mechanics work nice and feel fairly smooth, the level design gets a bit complicated fast but it still makes for a fun experience to explore and collect all the doge coins. Over it's a fun experience to enjoy doge on the moon. Lets hope he goes to Mars next.